Author: Black Knight | Email
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First create a stick figure or whatever is easy for you.
Next make that a movieclip and name it hero.
On layer 2 make a series of platforms and select them all.
Also make them a movieclip named platforms.
With those selected go to properties and change the instance name to platforms.
Go back to Layer 1 and select hero. Go to actions - movieclip copy and paste this actionscript:
onClipEvent (load) {
gravity = 5;
scale = _xscale;
walkSpeed = 6;
maxjump = 6;
}
onClipEvent (enterFrame) {
if (air == true) {
_y += gravity;
state = 3;
}
if (Key.isDown(Key.LEFT) && !_root.leftbound.hitTest(_x, _y, true)) {
_x -= walkSpeed;
_xscale = -scale;
}
if (Key.isDown(Key.RIGHT) && !_root.rightbound.hitTest(_x, _y, true)) {
_x += walkSpeed;
_xscale = scale;
}
if (_root.platforms.hitTest(_x, _y, true)) {
air = false;
} else {
air = true;
}
if (Key.isDown(Key.SPACE) && jump == true) {
_y -= jumpSpeed;
}
if (air == false) {
jump = true;
jumpcount = 0;
jumpSpeed = 22;
}
if (Key.isDown(Key.SPACE)) {
jumpcount += 1;
}
if (jumpcount> maxjump && jumpSpeed> -2) {
jumpSpeed -= 2;
}
if (air == false && !Key.isDown(Key.LEFT) && !Key.isDown(65) && _currentframe <4 or air == false && !Key.isDown(Key.RIGHT) && !Key.isDown(65) && _currentframe <4) {
state = 1;
}
if (Key.isDown(Key.LEFT) && air == false && !Key.isDown(65) && _currentframe <4 or Key.isDown(Key.RIGHT) && air == false && !Key.isDown(65) && _currentframe <4) {
state = 2;
}
if (!Key.isDown(65)) {
gotoAndStop(state);
}
_root.statetxt = state;
}
onClipEvent (keyUp) {
if (Key.getCode() == 83) {
jump = false;
}
}
This leaves only one problem. The sticfigure falls slightly throught the top part of the platforms so make them thick.
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