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FlashPlayerControl
Softanics   5-29-2005   3:41 AM

FlashPlayerControl 1.2 is available


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FlashPlayerControl is a developer's library to enhance Macromedia Flash Player ActiveX features. It does not use its own engine to display movies but provide a wrapper around official swflash.ocx/flash.ocx code instead. Thus it is possible to avoid certain Macromedia Flash Player ActiveX limitations.

Load flash movies directly from any source (no temporary files!). Protect your flash movies. Create flash-enabled applications which are ready to work even when the Macromedia Flash Player ActiveX is not installed!

Load flash movies directly from any source (no temporary files!). Protect your flash movies.

It is known fact that the Flash Player ActiveX is able to load movies at certain URLs only. You have to save the movie to a temporary location from your application's resource before you can load it. You'll have to generate a corresponding link that you can pass to the Flash Player ActiveX and then delete the movie after. You'll have to admit that this is extremely inconvenient. Apart from being inconvenient there is a chance you'll fail when you try to create a temporary file if you don't have the appropriate permission or don't have access to a temporary folder. It is definitely not an appropriate approach when security is an issue since your movie can be easily intercepted. There is a solution! FlashPlayerControl uses a different approach of swflash.ocx/flash.ocx code loading. It is able to load your movies directly to the ActiveX thereby avoiding the temporary file step. The advantages are pretty obvious. And you can also protect your movies from unauthorized access using your favourite software protection application.

Create flash-enabled applications which are ready to work even when the Macromedia Flash Player ActiveX is not installed!

One of the biggest problem using the Flash Player ActiveX is the mandatory component registration. The common approach is to save swflash.ocx/flash.ocx code to temporary files and then register them. The disadvantages are the same as above mentioned - insufficient permissions to save and register an swflash.ocx/flash.ocx. Now you can forget about these problems! FlashPlayerControl is able to use swflash.ocx/flash.ocx from any source. For example, you can put an swflash.ocx/flash.ocx code inside of your application's resources and instruct FlashPlayerControl to use it. It is important to note that FlashPlayerControl does not use temporary files and swflash.ocx/flash.ocx registration but loads and uses the code directly. No more user management rights problems - no more temporary files and no more component registrations. It is up to you to decide what swflash.ocx/flash.ocx to use - by default already registered component is used.

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