I have a scene which has a short piece of animation, synced with an audio clip. I want to have a button that when clicked, plays the audio and the animation, then loops back to the start, stops, then waits for the view to click the button again to viewer the animation/audio.
I have a face, which has a mouth that is animated. I made this into a movie clip, so that I could then animate the head in the main timeline (head tilts, etc).
I almost got things working correctly, but ran into two problems:
1) The exported file would stop(); on frame 1 correctly, but the movieclip (face) would play it's animation without being told to.
I then went into the movieclip and put a stop(); in frame 1.
2) The exported file stops correctly on frame 1, but when I click play, the animation on the movieclip does not play, but the audio does (correctly)
Question: How do I set up a scene to stop on frame 1, then play correctly from a button, which plays audio and a movieclip within the scene, all of which are triggered to play from one button click?
Thank you for any help!