Using: Adobe Flash CS3 Professional, Action Script 2

I got a little flash project of my own to do. This is an example code of what I've got so far;
Code:
// in the Library - movieclip with Linkage ID - clip

ref1 = this.attachMovie("Example", "Example1", 1, {_x:40,_y:10});
// attach to stage, at x:10 and y:10

ref1.onEnterFrame = function(){ // looping code
if(ref1._width > 0){ // if clip is attached, it's width is greater than 0
ref1._xscale = ref1._yscale = 10; // scale it to 10%
ref1.onEnterFrame = null; // end looping code
}
};

ref1.onRelease = function(){
pressed = !pressed; // toggle a variable to true/false
if(pressed){ // if pressed is true
ref2 = this._parent.attachMovie("Example", "Example2", 2, {_x:100,_y:100});
// attach to stage, at x:100 and y:100
ref2.onEnterFrame = function(){ // looping code
if(ref2._width > 0){ // if clip is attached, it's width is greater than 0

ref2.onEnterFrame = null; // end looping code
} // end if(ref2._width)
};
} else { // if pressed is false
ref2.removeMovieClip(); // destroy the movieclip
} // end if/else
}; // end ref1.onRelease
The above code will be applied, on the time line, to various move clips within the library, however with different x/y attachment positions of course. What I've provided above is all fine, however, I'd like to add something new, and I'm not entirely sure how I'd go about it, I'm new to flash. This is the first thing I've ever done in flash, someone provided me with the AS2, and i overlooked it a little bit and changed it into whats provided above.

Basically I want a form of table, say something that looks like this:



Referencing the above code, the position of Example/Example1 would be the first cell of the table. Each cell of the table would be filled, each with a different movie clip that you can click. I need to know how I'd go about getting such a table like this within flash, and would each cell have its individual position that I can apply to the attachment of the movie clips, I'm assuming so.

The table above, is also just an example, I'd actually need more cells than that, so I'm wondering if there's a way I'd be able to make the table scroll through its cells to avoid having to have a massive resolution on my flash to fit some crazy sized table.

I don't really have any flash experience, but here's the ways I've thought about going about with this:

It could be done so that the table attaches to the stage, and made so that the clips are attached to the table, positioned within their own cells. However, this would make it impossible to scroll through just the cells. So, the table could be duplicated within the library, the next lot of clips can be positioned onto this duplicate, then a navigational arrow or something could make that next table/duplicate appear when clicked.

Note: I've assumed that the table itself will not be produced within flash, and I'll be using the provided table image above as a movie clip within the library.

I don't mind how long this takes, and I guess if the way I've expected to go on about it will work, then all i really need to know is the following:

What is it I change or add to the above code to make it so "Example/Example1" is attached to the table within the library? Assuming the table clips name is ''Table1'', would I just change it to

I have no idea really, which is why I've gone into the detail I have.

All help will be credited and recognized for this Project, and if there's anything else I can do to help you, or compensate for your help, then I'd be more than happy to know.