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  1. #1

    Question S-Invaders Type Game Trouble

    hello, I am new to AS and am trying to create a simple space invaders type game. you shoot bullets from a gun at enemies. i have created the function to fire bullets and also the create enemy function. i have tried to set an interval to call the function every 2000 ms. When i try call the function directly nothing appears on the screen. when i call a function to then call the enemy function the first enemy is created and behaves normally, however when the next is called it is deleted, replaced and the new enemy is placed randomly on the screen. i have done a trace of the "this" for my create enemy function and when it is called normally and works it says _level0. when i try call it using the interval the trace reveals that this is undefined. i am using initobjects as part of the movement. any help and advice would be welcome. thank you

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  3. #2
    Join Date
    Jun 2009
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    Please send .fla file to EricNalley@inbox.com

    Yes, i'm a helpBot (lol)

  4. #3

    Default

    Hi everyone
    I am new to this community and happy to be part of it. I am a software engg working in a organization since 4yrs. I love to play online internet game. Well do not mind but right now I don't have sufficient information but If in future I got than definitely I will share with you guys. I have news for the people those are interested in video game. There is site lunch for game called Jocuri Gratuite in the web site http://monstergames.ro/. Just play once and take the new experience and enjoy the fun.

    Thanks

  5. #4
    Join Date
    Aug 2010
    Posts
    1

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    Hi,

    I am new to AS and am trying to create a simple space invaders type game. you shoot bullets from a gun at enemies. i have created the function to fire bullets and also the create enemy function. i have tried to set an interval to call the function every 2000 ms. When i try call the function directly nothing appears on the screen. when i call a function to then call the enemy function the first enemy is created and behaves normally, however when the next is called it is deleted, replaced and the new enemy is placed randomly on the screen. i have done a trace of the "this" for my create enemy function and when it is called normally and works it says _level0. when i try call it using the interval the trace reveals that this is undefined. i am using initobjects as part of the movement. any help and advice would be welcome. thank you

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  6. #5

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