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  1. #1
    Join Date
    Feb 2006
    Location
    Cornwall
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    1

    Default movie symbols and interactivity

    Hello Flash Gods

    Having had a quick look around I feel as if this is a fairly common problem but mine feels slightly complex. I think it might be to do with assigning button behaviuors to movies etc.

    from Scene 1 there is a button which activates a movie symbol called work_menu_out This presents the user with a number of buttons I have designed, upon clicking one this then activates another movie symbol within the current movie symbol this is called (nobby)work_menu_exit

    The problem is that at frame 30 of (nobby)work_menu_exit I want the playhead to jump back to frame 107 of Scene 1 At frame 30 on my actions layer i have the following code:

    gotoAndPlay("Scene 1", 107);

    Ive tried variuos behaviuors and actions but with no success. I can email the file (dont laugh tho!)

    Any help would be greatly appreciated

    Andy

  2. # ADS
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  3. #2

    Default

    it will be helpful if you provided a link, to look at your project.

  4. #3
    Join Date
    May 2004
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    U.S.A.
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    2,890

    Default

    Hi,

    gotoAndPlay("Scene 1", 107); <----only works from the main timeline

    I suspect this to be the universal problem of using the global gotoAndPlay method inside of a movieclip. It simply wont work. What you need is the movieclip method of gotoAndPlay. It differs from the global method in that it only accepts one arguement..... frame number or frame label. When working with navigation in Flash, I suggest using frame labels. Label each frame you want to direct the playhead to and use....

    gotoAndPlay("frameLabel");

    Of course, replace "frameLabel" with your actual frame label.

    Hope it helps
    NTD
    A mind once stretched by a new idea never regains its original dimensions.
    - Oliver Wendell Holmes

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