Flash Advisor logo
:: Desktop Shortcut
:: Flash Help
Advice from Experts

Closed Thread
Results 1 to 3 of 3

Hybrid View

  1. Default Tell Target Action

    When using the "tell target" Action, which "Notation" is best to use, Dots or Slashes?
    phdsigns

  2. # ADS
    Join Date
    Always
    Posts
    Many
     
  3. Default Re: Tell Target Action

    Quote Originally Posted by phdsigns
    When using the "tell target" Action, which "Notation" is best to use, Dots or Slashes?
    The problem is caused by the use of _root in my movie.
    What happens is the preloader loads my movie into
    _root.ptgt
    so what was once _root in my movie is not at _root.ptgt

    I was advised to use relative paths using _parent
    instead, how do I do this?
    phdsigns

  4. #3
    Join Date
    May 2004
    Location
    U.S.A.
    Posts
    2,890

    Default

    Hi,

    tellTarget is a depricated command. Dot notation is the easiest way to access paths....

    _root = main timeline

    _root.mcName = main timeline of "mcName"

    _root.mcName.otherMC = main timeline of "otherMC"


    When loading external movies the use of relative paths is one approach...

    _parent.mcName = main timeline (in this case, of the main movie)

    You can also just add the holder movieclip to the path with dot notation. Say your loading into a movieclip called "holderMC". In the external movie to be loaded, the path would need to reflect the name of the movieclip being loaded into.........

    external movie
    _root.gotoAndPlay("frameLabel");

    once loaded into the "holderMC" movieclip, the path would look like...
    _root.holderMC.gotoAndPlay("frameLabel");

    Another option with FlashMX 2004 is the lockRoot command....

    MovieClip._lockroot
    Availability
    Flash Player 7.

    Usage
    my_mc._lockroot:Boolean

    Description
    Property; specifies what _root refers to when a SWF file is loaded into a movie clip. The _lockroot property is undefined by default. You can set this property within the SWF file that is being loaded or in the handler that is loading the movie clip.

    For example, suppose you have a document called Games.fla that lets a user choose a game to play, and loads the game (for example, Chess.swf) into the game_mc movie clip. You want to make sure that, if _root is used in Chess.swf, it still refers to _root in Chess.swf after being loaded into Games.swf. If you have access to Chess.fla and publish it to Flash Player 7 or later, you can add this statement to Chess.fla on the main Timeline:

    this._lockroot = true;

    If you don’t have access to Chess.fla (for example, if you are loading Chess.swf from someone else’s site into chess_mc), you can set its _lockroot property when you load it, as shown below. In this case, Chess.swf can be published for any version of Flash Player, as long as Games.swf is published for Flash Player 7 or later. Place the following ActionScript on the main Timeline:

    chess_mc._lockroot = true;

    When calling loadMovie(), set the MovieClip._lockroot property to true in the loader movie, as shown in the following code. If you don’t set _lockroot to true in the loader movie, the loader has access only to its own library, but not the library in the loaded movie:

    myMovieClip._lockroot = true;

    Example
    In the following example, lockroot.fla has _lockroot applied to the main SWF file. If it is loaded into another FLA document, _root will always refer to the scope of lockroot.swf, which helps prevent co***icts. Place the following ActionScript on the main Timeline of lockroot.fla.

    this._lockroot = true;
    _root.myVar = 1;
    _root.myOtherVar = 2;
    trace("from lockroot.swf");
    for (i in _root) {
    trace(" "+i+" -> "+_root[i]);
    }
    trace("");

    Which traces the following information:

    from lockroot.swf
    myOtherVar -> 2
    myVar -> 1
    _lockroot -> true
    $version -> WIN 7,0,19,0

    The following example loads two SWF files, lockroot.swf and nolockroot.swf. The lockroot.fla document contains the previous ActionScript. The nolockroot FLA file has the following code placed on Frame 1 of the Timeline:

    _root.myVar = 1;
    _root.myOtherVar = 2;
    trace("from nolockroot.swf");
    for (i in _root) {
    trace(" "+i+" -> "+_root[i]);
    }
    trace("");

    The lockroot.swf file has _lockroot applied to it, and nolockroot.swf does not. After the files are loaded, each file dumps variables from their _root scopes. Place the following ActionScript on the main Timeline of a FLA document:

    this.createEmptyMovieClip("lockroot_mc", this.getNextHighestDepth());
    lockroot_mc.loadMovie("lockroot.swf");
    this.createEmptyMovieClip("nolockroot_mc", this.getNextHighestDepth());
    nolockroot_mc.loadMovie("nolockroot.swf");
    function dumpRoot() {
    trace("from current SWF file");
    for (i in _root) {
    trace(" "+i+" -> "+_root[i]);
    }
    trace("");
    }
    dumpRoot();

    which traces the following information:

    from current SWF file
    dumpRoot -> [type Function]
    $version -> WIN 7,0,19,0
    nolockroot_mc -> _level0.nolockroot_mc
    lockroot_mc -> _level0.lockroot_mc

    from nolockroot.swf
    myVar -> 1
    i -> lockroot_mc
    dumpRoot -> [type Function]
    $version -> WIN 7,0,19,0
    nolockroot_mc -> _level0.nolockroot_mc
    lockroot_mc -> _level0.lockroot_mc

    from lockroot.swf
    myOtherVar -> 2
    myVar -> 1

    The file with no _lockroot applied contains all of the other variables contained in the root SWF as well. If you don’t have access to the nolockroot.fla, then you can change the _lockroot in the main FLA document above using the following ActionScript added to the main Timeline:

    this.createEmptyMovieClip("nolockroot_mc", this.getNextHighestDepth());
    nolockroot_mc._lockroot = true;
    nolockroot_mc.loadMovie("nolockroot.swf");

    which would then trace the following:

    from current SWF file
    dumpRoot -> [type Function]
    $version -> WIN 7,0,19,0
    nolockroot_mc -> _level0.nolockroot_mc
    lockroot_mc -> _level0.lockroot_mc

    from nolockroot.swf
    myOtherVar -> 2
    myVar -> 1

    from lockroot.swf
    myOtherVar -> 2
    myVar -> 1
    A mind once stretched by a new idea never regains its original dimensions.
    - Oliver Wendell Holmes

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. Buttons won't link to target
    By nkls in forum Newbies
    Replies: 3
    Last Post: 11-09-2005, 02:45 PM
  2. advertisement games where you hit the target
    By newgamer in forum Newbies
    Replies: 0
    Last Post: 10-06-2005, 05:48 PM
  3. ad banner hit the target games.
    By newgamer in forum Games
    Replies: 1
    Last Post: 05-20-2005, 12:39 PM
  4. getURL target window
    By patp in forum Flash Scripting
    Replies: 1
    Last Post: 04-26-2005, 04:57 AM
  5. Draging to a target
    By Grenouille in forum Flash Scripting
    Replies: 4
    Last Post: 11-25-2003, 07:28 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sponsors
Create Speaking Characters for your website and Flash movies. 15 Day Free Trial