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  1. Replies
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    loadMovie(); + there are alot of fading...

    loadMovie();

    + there are alot of fading scripts posted on this board..
  2. so a search on this board, there are some...

    so a search on this board, there are some examples.
  3. what happens when you trace(level_19);

    what happens when you trace(level_19);
  4. Thread: Help w/Butons

    by blitzzz
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    476

    look for tutorials on making flash buttons. It'll...

    look for tutorials on making flash buttons. It'll help you understand.
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    it could be that the tutorial is for pre-sized...

    it could be that the tutorial is for pre-sized images.
    I would think that most are.
    Images should be optimized and resized for the web, before put online.
    It's good practice.


    I don't know...
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    you should use XHTML for search engine placement....

    you should use XHTML for search engine placement. if i wanted a flash site to be indexed i would use the XHTML pages to the load data for flash. (advaced parsing required)
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    flash loadMovie...

    flash loadMovie
    http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary423.html
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    yes it's possible. all you have to do is...

    yes it's possible. all you have to do is create/script it.
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    myButton is the instance of a button symbol....

    myButton is the instance of a button symbol.
    mc_instance is the instance of a movie clip.





    myButton.onPress = function(){
    mc_instanace.play();
    }
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    you'll have to view the actionscript. open the...

    you'll have to view the actionscript. open the actionscript window. and click on any 'a' on the timeline or it might be attached to a button..
    hope it helps.
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    you'll have to view the actionscript. open the...

    you'll have to view the actionscript. open the actionscript window. and click on any 'a' on the timeline or it might be attached to a button..
    hope it helps.
  12. Replies
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    try to "trace" the value before you apply it....

    try to "trace" the value before you apply it.
    trace(variable);

    is it indefined? if so then you have a the wrong target path.

    button_instance.textBox_instance.text = 'text';


    if a trace...
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    just so you know - the enterFrame method, you...

    just so you know - the enterFrame method, you posted is the least optimal method of the 3 posted here. it checks for values even when there is no clicking. (with every frame) but if you don't have...
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    ps: don't know what i was thinking in the last...

    ps: don't know what i was thinking in the last post?
    sould be
    thisTarget = someClips[i];
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    thanks for the update on 'she' - will have to...

    thanks for the update on 'she' - will have to check out more of her files when i get time.



    To answer your last question + this one:
    yea you can save 'references' to hit tests with a var...
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    I found somthing that may help alot with reducing...

    I found somthing that may help alot with reducing cpu usage for your project.

    There is a sample downloadable fla here:
    http://www.senocular.com/flash/source.php?id=0.108

    pay attention to the...
  17. Some code posted in this thread might help you...

    Some code posted in this thread might help you out:

    http://www.flashadvisor.com/forum/cs3-some-queries-t3714.html?t=3714
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    not sure i follow you. I think your trying to...

    not sure i follow you. I think your trying to create instance names correct?
    if so please paste your attach/duplicate movie code.
    his is typically done with concatenating i with 'a name' in a loop
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    if you could post a link to an example it would...

    if you could post a link to an example it would help..
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    typically it's done with 2 'flat world maps'...

    typically it's done with 2 'flat world maps' usually vector.

    you use shading to give the illusion of depth.

    one map is tweened in one direction and the other map on a lower layer is tweend in...
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